Loading... please wait

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Okay, here goes nothing.

I'll try not to railroad. Sometimes you'll feel like I am, I guess with the character's limits and all, but I will do my damndest to avoid this.

Be observant, consider that there are multiple solutions to the problems and stay sharp.

Or don't. It's up to you. Have fun!

Psychic powers are done using the DH system. 1d10 + 3 in this instance.

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CUTSCENE

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Okay, what do?

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Look at Door

This door is locked, and far too heavy to budge. It has a an electronic lock. You don't know the pin, yet.

What psychic powers do we have? What can we use reliably?

That keypad looks kinda shiny lets go examine it.

You have Heal, Telepathy (used to read minds for this game) and Spectoral Hands (move objects with mind)

*

Are there any minds nearby you can read, maybe on the other side of the door? That might have the key code in their memories?

You're not sure about just flinging your mind through the door. You have no idea where you are, except that they speak gothic. I guess.

Enter 999 on the pad on the slim chances you hit the 1 in a 1000 mark.

The door honks loudly. And does not open.

try 123. you would be surprised how many people use that.

The Door honks loudly and does not open. An automated voice says " NEXT FAILURE RESULTS IN LOCK OUT" You feel like you should stop guessing.

Check your vox equipment to see if you can contact your unit.

You check your equiptment...

*

Damn. No vox eqiptment.

What's that little technological doohickey next to the chocolate?

Seems to be a generic spare part. Good for fixing small stuff.

How about some background knowledge. Who are we? Who are important people in our lives?

You are Alice Boone. Sanctioned Psyker and Commissarial Aide to one of the least known Commissars in the Galaxy. You look out for your team mates and love the emperor and your commissar. You believe in doing the right thing. You are a bad psyker, but you try.

*

Can you use Spectral Hands to open the door from the other side?

Can't move what you can't see.

Fuck it Time to explore
GO LEFT

ALRIGHT! left. You find a welded shut iron door and a large,window. Seems to be some sort of cell.

>Welded door

>Window through which things can be seen


Oh god please let there not be red eyes back there...

Look in Cell

There's a guy concentrating on something on his desk. You can dully here him tapping his foot.

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>Welded door

>Window through which things can be seen


Oh god please let there not be red eyes back there...

Look in Cell

There's a guy concentrating on something on his desk. You can dully here him tapping his foot.

*

Try to get his attention! Guys at desks know everything.

You tap on the window and he doesn't stir. It then occurs to you that

Oh hey. Well then, I look like a colossal dumbass, and rightly so.



He's probably in the cell for a reason. We should leave him there.

People are usually in cells either for their own, or for other people's protection...you can't be sure.

*

Go left more.

You find a similar set up.

Check the welded door and see if you can determine if it was welded shut from the inside, or the outside.

On closer inspection, the door is not welded, but actually melted to the frame. Looks like it was done from the outside.

(Sorry about weird posting speed. 4chan was being slow)

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Let us check out who's in this cell, too.

There is a woman pacing around aimlessly.

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Smile and wave.

You give her the smile that could melt Fuklaws heart and wave frantically. She doesn't seem to notice, but stirs a little when you tap on the glass. You suspect this might be one of those mirrors that people on the other side can see through.

*

Geeze, our Willpower Characteristic sucks.

Boo-urns.

Move along, then.

So okay it seems like you are not the one imprisoned. Look to the left and right, trying to find something resembling a directory.

You move left to the next OH GOD EMPEROR!!

*

Equip Laspistol and follow the escapee!

Look in the room to see if anyone is inside, then... pull out my gun and follow the blood trail...

You head left, despite your usual instincts, compact laspistol ready to dish out some hurt. Oh hey.

Carefully Nooooooooooooooope your way right past that room without entering or staring too hard at what's inside.

What's on the opposite side of the hallway from the (welded) door? Like, if someone were to glue a laser tripwire to that door, where would the laser's dot end up pointing?

I'm thinking there might be something useful hidden on the same wall as the Player's viewpoint.

Nothing on the opposite wall.

*

Yeah.
Bad.
Hmm.
Go back a few screens to the beginning, and continue right.
We've not business hunting _anything_ that doesn't belong in a sandwich. We could hunt up a pickle for Connie, for example. I bet she's a pickle person.
But whatever did that?
Not a pickle.

You run back past the cells and head in the opposite direction. The results are mixed. You're starting to suspect that this place may just be plain old not safe.

*

Open the door, maybe there's Vox Equipment.

Matinence closets hold all the secrets. Investigate!

There is a locker with a simple combination lock, a garbage incinerator and a ladder leading up to the vent.

*

Check if the incinerator is warm, maybe it's been used.

Try shooting the lock off the locker.

The incinerator hasn't be used in some time.

>on a ship with people in cells who have been welded in

Black Ship?

You will never forget the black shis, and above that, are familiar with the low gravity and back ground hum of being on a vessel. You're quite sure this is a planet based facility.

Check the locker, see what we can do about that padlock.

Check if the incinerator is warm, maybe it's been used.

Try shooting the lock off the locker.

You glance into the locker and see only darkness, observing the lock, you agree it's pretty damned flimsy. You don't know the combination, but you do know LASER SHOTS!!

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HEEEEY! It's a data slate!

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Attempt to access the dataslate and find any information that can determing where on throne we are.

Let's see here...

*

Let's see B, A, C.

CUTSCENE OF SLATE
B.

*

CUTSCENE OF SLATE
A

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CUTSCENE OF SLATE
C

*

Were these scenes pre-made or are you just that goddamn fast?

(I tried to predict a lot of likelihoods, for every screen you see, there are a half dozen that you don't. That's how I GM. I can't think on the fly.)

Well that's strangely convenient.

Search the room for the pict.

No pict. Darn.

So let's see...
There's a serial pervert in cell A
And an unresponsive woman in cell B

... If we bring the latter to the former, does that mean we'll recruit an ally?

When we go back to check the corpse, see if he/she has any identification, and if so, what his/her name is.

No ID on this one, but they stir a little and moan painfully as you pat them down.

*

The man groggily stands up, and smiles ingratiatingly. He looks a little shakey, but he's shrugged off the worst of it.

Dude, you always roll 10.

(why in the hell? what's the point of the dice then?!)

*

"Seb Deelogg? I'm Boone.... uh... do you... er... know what happened here? Oh and if I get too upset I can probably make your head explode. Just fair warning."

Ask his name.
Ask wtf's going on with the blood and the him wounded
Ask where the survivors are

Be ready to un-heal him by way of lasgun in the event of Heresy

Seb introduces himself and explains that he is the warden, gesturing to his dark coat as proof. He explains that an in mate at this holding block escaped and the two of them fought and injured eachother.

*

NO ONE, BUT NO ONE calls you "pudding tits" then lies to your face!! HAAAAAAAAAIIIII!!!!

*

Seb slumps to the floor making a high pitched, but quiet, wheeze like a thin person on a whoopie cushion.

*

Something tells me we should go check on the lady that was pacing...

Still pacing.

Restrain the body and loot it! He clearly stole the warden's coat and the warden's coat ALWAYS has passcodes or the keys. Nobody escapes from that much blood loss from a beating so clearly he has a weapon. Goddamnit, he must have SOMETHING useful.

Strip him, bind him, kick him in the balls.
//www.youtube.com/watch?v=Jr_01rYKQLg

Lacking anything to restrain Seb with, you try to untie the bandages around his hands, but they are kinda scabby and caked with blood, and in trying to remove them they just sort of shred apparet. You kick him in the balls a few more times for good measure. He does not even wriggle.

*

Take his coat.

This coat is way too big for you and smells like scrotal sweat. You decide, should the need arise, you might get it, but it's a lot to carry just in case.

He's dead!

No, just really really not moving.

*

Okay...

So we know Seb is likely a Genestealer that looks human, hence his happy disposition recently with the Hive Mind getting closer.

Nel is the lady pacing Block B, reports say she's harmless and a Tech would be helpful. A priority should be to get her out. However, these are prisoners for a reason so we'll wait a bit.

The bastard in Block A has the photo we need to open the door. He's probably jacking off to it.

So... we need to go up the ladder in the incinerator room to advance the plot. For the sake of suspense/horror we should leave Seb alone so his body disappears later because that's what always happens to bodies we leave alone.

UP the ladder, you say? Rokay
The other participent in the fight seems to be up here. It looks like he did better than Seb in many ways, but he's also way older.

*

rolled 62 = 62


OOOH! Psychic phenominon!!
You have healed the guy, but WWWWHAT happens?!!

BANSHEEEEEEEEEE HOOOOOOWL!

You lift into the air as the psychic scream eminates from you. You can hear the faint sounds of shattering glass below.

*

Your ears hurt, but mercifully youre not deaf. The man stirs, clearly healed, but still seems weak. he mutters something...

*

Sure enough, you go back down to the cells, and the windows are blown out.

*

Clearly he is referring to the sum of the numerals found on the gambling cubes commonly found throughout the Imperium 1+2+3+4+5+6=21. And the final statement is is obviously a reference to the well known tale about the Ivory-clad Sororitas and her retinue of seven Squats that brought the ministrations of the Emperor's healing to many a war-torn sector.

Our door code is 217.

This occurs to you.

*

Go back an check on the recently healed man. Also hide his gun or whatever that thing near him is for now.

You call into the cell. There is no answer.

*

The guy at the desk doesn't seem to have budged, or seem at all troubled.

*

That's the chronic masturbator cell isn't it? Why don't we check the B cell with the depressive tech priest.

The woman in cell B seems a little startled, but unhurt. She acknowledges you peering at her with a slow blink.

*

"Hi I'm Boone... do you want to get out of here with me?"

Blink back!! First one eye, then the other, wait a while, then both eyes. She needs to be cheered up by secret EYE BLINK CODE!

The woman seems okay with following you.

*

"Trust me, you'll be brilliant!"

Now we have to go and beat the pervent's ass. Why? I dunno, it's not like we need the locker code for the locker we broke into, but it just feels right.

You and Nel go into Cell 1 to teach the pervert a lesson. Whoops. Seems he beat you to it. He appears to have sharpened the edges of a spoon, then plunged it through the top of his jaw and into his brain, killing himself. Huh. Guess he was serious.

Hey CF!
What was the inspiration for the Boone Special Kick there, anyway?
Looks sort of Julia Chang to me, but I'm curious to know. =]

Also, as Nel why she's in jail.
And maybe, where are we?! (city, nation, etc)

Nel shrugs. She went in for a routine medical, and was taken here.

*

look at that hing in front of him

Check the room. Something just doesn't seem right about someone killing themselves with a sharpened spoon....

You search the cell, looking for anything suspicious. You find a photo graph of a woman holding a beer and some dubious literature in the trash.

Look at photo. Get a full view of the blood text on the wall.

Also, who is writing this stuff? I don't think the pervert had much time to write it.

The text on the wall reads "long live the best in me" . It looks dryer than the last batch.

*

Read this fine literature.

I'm kidding, let's get outta here and take a look inside Cell C.

Not good. Not good, not good.

The guy was infected by a gene stealer. That's why he wanted sex so badly. Get out of the room now!

You go into Cell C. Nel seems, amazingly, even more upset than she was.

*

You flip the photo, revealing a message from Vilmo's wife, and her apparent luv-wife code for hi locker..

*

I say just ask the woman why she is saying "oh no, oh no" like she knows something. Also ask what is she so afraid of (besides all the blood and strange happenings)?

Nel explains that Seb has escaped and that Seb is quite unbelievably dangerous. She can't remember what happened earlier. She was working in one of the tunnels, and there was a cave in. Next thing she knows, she gets a medical, and is then taken here. She doesn't know anything else, and she's very sorry.

Nel gulps hard and admits that she feels she's probably dangerous too. She says that she's happy to help you with whatever it is your here for, but that when it's over, she needs you to do something for her.

You need to kill her. She wants you to promise.

*

Nel gulps hard and admits that she feels she's probably dangerous too. She says that she's happy to help you with whatever it is your here for, but that when it's over, she needs you to do something for her.

You need to kill her. She wants you to promise.

pic, damnit

*

You extend your arms and Nel falls into them, sobbing quietly. She hugs you tightly, not out of tenderness, but as a person clinging to something tactile, you, a bastion of humanity.

Not wanting to spoil the mood you hold her tightly for 4 minutes or so before euqiring id Seb is black.

No, he is not.

*

Okay. So.
The Warden is tired - and probably tired mentally.
Seb is obviously evil and needs to be executed (and we healed him in ignorance, derp)
Nel appears to be traumatised and has probably been attacked.
Cell A's resident is dead.

My advice:
Grab peelz
Find Seb, kill Seb
Go back to the Warden - see if he's awake and still present. If he's conscious and of sound mind, talk to him. If he's still muttering gibberish, Telepathy him. If he's dead, loot him. If he's missing, do nothing with him.
Bring the Warden the picture of his wife - it's a nice gesture, at the very least.

You wander back to the maintenance room to heal the Warden, slowing your pace for Nel, who is not as spritely as you. She keeps mumbling things.

*

You back the warden whose still just saying the same thing over and over...
It's time to heal this guy.

*

Nothing happens.

*

Better take that gun away for now.

You take Vilmo's gun.

You offer Nel some chocolate but she assures you that she's not hungry, and that it's wasted on her as she intends to be dead soon.

*

You check your inventory. Looks about right.

You show the part to Nel, she says its a good all-round device good for anything from dataslates to drilling devices. It has wires, resistors and even its own small power source.

Nel assures you you don't want a friend like her.

*

Vilmos is up. He has questions.

*

give him the gun

"We wanted to make sure you wouldn't hurt us as soon as you saw us. You can have your gun back. No raep plz?"

He takes the gun and wanders off. Nel hopes he saves a bullet for her.

*
*

You head back down the ladder, with some difficulty, as Nel is just standing around, Vilmos is look into the now active incinertaor, with a look of satisfaction.

(I may have to rail road or speed things up, sorry.) I have to got towork))

*

OKAY Time to go to the warp room and get some help
This is getting dangerous

Not the first time that's been suggested, you know the code, why not?
Lets do this.

You enter the code, the door chimes appreciatively.

*

Looks like we have a warp transponder here. You're no whizz, but you know its only a reciever, sadly.

*

Gasp! Buttons!
Push the red one, it looks active.

Red it is. It powers up!

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Gasp! Buttons!
Push the red one, it looks active.

Red it is. It powers up!

CUTSCENE

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CUTSCENE

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NEW TEAM MEMBER:

Lt. DANEEL CALLIBAN!

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Level Clear:
End of episode 1
Thanks for playing!! SO MUCH!!

Hope to see you next time.

*

Yay! When's the next one?

Not fo a wee bit. Gotta make new sprites. Next time I'll do it on a day off.

Yep, in the drain. We probably would have gotten it but we were rushed as fuck.

Next episode you'll still be able to look around.