Loading... please wait

*

Hoo! Better late than never.
Although that depends on who you ask I suppose. But for the people who'd prefer never, i think we can safely assume they've either filtered quests OR my trip from their 4chan some time ago.

With this in mind, let's proceed.

*

Short ish session, in all liklihood, but I think its good to ease you back in,give you a chance to catch up. All that.

Only one screen for this location, after all.

Review any notes, take stock and refamiliarise yourself.
Ask me questions, given the gap since session, I don't mind answering most of them outeight.

And if there's time -fuck it! Let's have a drawthread at the end!

Capcha: Brass Herpswell (well, I got my next RT character named already)

*

Okay, so you're speeding down the road to the IMPERIAL SHRINE RUINS.

Can I get to seperate d20 rolls for the random encounters you get along the way?

*

rolled 19 = 19


FUCK YES BOOOOOOONE QUEEEEEST

how many d20s you need?


19- SappSoldiers!
FUCK THEY SHIT! Tou got wheels!
BAMP!!

rolled 15, 14 = 29


Rolls are go.


15

WO NELLY. That ain't good.

*

rolled 19 = 19


FUCK YES BOOOOOOONE QUEEEEEST

how many d20s you need?


19- SappSoldiers!
FUCK THEY SHIT! Tou got wheels!
BAMP!!

rolled 15, 14 = 29


Rolls are go.


15

WO NELLY. That ain't good.


Your "not good" gives me a bad feeling about this.


A tall, hunched figure materialises infront of your car.

*

ITS THAT GUY!

*

OH NO HE FUCKING DIDN'T!!!

WALDRIP, seconds before your SEMI LUXURIOUS STAFF CAR crushes him like last weeks manwich, screeches it to a halt, and then, apparently with the power of BULLSHIT makes it disappear.

You JUST got that!!

*

rolled 14 = 14

Teleport it back into existence with our own powers of BULLSHIT. Above his head. Where it will fall. Using the preexisting psyker roll of


Heh. You do KNOW you're Boone right? You can barely fix a paper cut without blowing all the windows out. This guy is BETA LEVEL AS FUCK. You can't do what he does, sadly.

Also, you dont actually have a power that does that.

Hey man, I love boone quest. Keep on doin what you're doin.
I just wish our quests had more to do with traditional games and not moonrune moeblob tenchi muyo bullshit.


Straight.

rolled 9 = 9


Aw hell naw. Let's show this fuck how we do things IMPERIUM STYLE.


You make it clear that you intend to show this wych how you do things down town.

He seems game.

Roll initiative (1d20+5 for Myers combat bonus) for Boone and Co.

I'll roll for Waldrip.

*

rolled 8 + 5 = 13

Rollan


This was the first one done right, so it's what we have to go on.

WALDRIP scornfully blasts the less armored of your two associates with BIOLIGHTNING.

*

Wait, couldn't we request sniper support from not-Starscream? Now seems like a pretty good time to use it.

And yes, any healing items we've got, use them ASAP.


Have Klom take the shot, then have Myers RIP AND TEAR his GUTS.


You dicreetly call KLON and advise her to take her shot, which seems to catch WALDRIP off guard as he only JUST manages to put up a barrier infront of his head.

WALDRIP staggers and gasps and makes a few non descript sounds of disbelief. He has lost his concentration.

HOLY SHIT

-ATTACK
-ITEM
-DEFEND
>RUN


I don't know, but I hope THEY didn't get him.

*

NOW'S OUR CHANCE

MYERS RIP AND TEAR


Quick! While he's distracted hit him with everything we've got!


Sensing that if hangs around, he'll get his shit thoroughly ruined, WALDRIP opts to teleport away.

He may think twice about troubling you again. At least, while you have company.

*

Maybe hit him with our Flashbang power too.


Been a while since we played, CF, can you remind us of our loadout and such?


Things being as they are, you take the time to check over your INVENTORY, and refresh on your ABILITIES

Boone is small and not very strong, but has decent aim with her admittedly pretty lousy weapon. She also has access to PSYCHIC POWERS. These are done by beating or matching a power's threshold with a 1d10+Willpower roll, using the Dark Heresy System, which is 3 in this case.

SPECTRAL HANDS: Anything Boone can see, that she could move with her hands, she can move with her mind. Pretty basic stuff. Range is about 30 metres. May be sustained with successful PSYCHIC tests without spending another PSY POINT, unless you fail. Then the object drops (say for example you were using SPECTRAL HANDS to move a dangerous substance for more than one screen. Threshold 10.
TELEPATHY: Allows you to read the surface thoughts of a character. They are generally not aware of this. Threshold 10

HEAL: You close the surface wounds of a character of your choice. Heals 20% of their maximum health per casting. Less effective on the heavily mechanized Threshold 7

FLASHBANG: A support skill. If Boone uses FLASHBANG during a battle then her team members get a free attack in addition to the round that just played. Theoretically, as long as Boone keeps casting FLASHBANG, opponents will never get a chance to hit back. Threshold 6

Boone recovers PSY POINTS by relaxing and enjoying the good things in life. Rare, sweet, food or warming experiences. Things that remind her of her old life.

*

INVENTORY
Blue Vial (indigestion pills), Archeotech Necklace, Condom, Dataslate, Commissar Jellfish Card, Commissar Fuklaw Card, A Towel, G coin, A coin, Empty Hipflask full of Milk of Magnessia, Compact Laspistol, Spare Commbead (you already have one in) Cadian Club Rye Whiskey, Ork Rinds (just a brand name, like monster feet. Its not actual Ork), A Sandvich, and a jar of PEELZ.

The PEELZ jar has 8 seperate doses of 1d10 healing to be done as you like. So you could do five, and save three for later, for example.