Loading... please wait

*

Twenty episodes? Really? That's nuttier than squirrel shit.

Anyways, you're on the way to the ADMECH TEMPLE. Today's gonna be a little tricky, sorry.

A few handy words for people who wanna block dis:
quest boonequest boone anime fagot weeaboo warhammer 40k

*

//mozai.com/stories/BooneQuest/

//1d4chan.org/wiki/Quest:Boone_Quest

*

This is how you're doing.

Lastly, a refesher on your own powers
SPECTRAL HANDS: Anything Boone can see, that she could move with her hands, she can move with her mind. Pretty basic stuff. Range is about 30 metres. May be sustained with successful PSYCHIC tests without spending another PSY POINT, unless you fail. Then the object drops (say for example you were using SPECTRAL HANDS to move a dangerous substance for more than one screen. Threshold 10.
TELEPATHY: Allows you to read the surface thoughts of a character. They are generally not aware of this. Threshold 10

HEAL: You close the surface wounds of a character of your choice. Heals 20% of their maximum health per casting. Less effective on the heavily mechanized Threshold 7

FLASHBANG: A support skill. If Boone uses FLASHBANG during a battle then her team members get a free attack in addition to the round that just played. Theoretically, as long as Boone keeps casting FLASHBANG, opponents will never get a chance to hit back. Threshold 6

To do psychic rolls: 1d10+5
8's or 9's mean pheomena, due to the psy-hood's upgrade also weakening the veil slightly.

However, rolling an 8 will never escalate to perils.

*

TOULLEMONDE, not wanting anything to happen to the BADASS REAPPROPRIATED JET FIGHTER opts to let you out at the temple, and then fly in circles.

You are at the ADMECH TEMPLE with RAEGE and LOCKE.

The door is very thick and locked.

*

TOULLEMONDE, not wanting anything to happen to the BADASS REAPPROPRIATED JET FIGHTER opts to let you out at the temple, and then fly in circles.

You are at the ADMECH TEMPLE with RAEGE and LOCKE.

The door is very thick and locked.

I meant to add, there is a KEYPAD though.

*

Is there a visible lock?

Examine the keypad?

Pretty standard 4 punch code.
There seems to be a hint of sorts written above the door. Too bad it is etched in binary.

*

Melta bomb the sucker.

MILLY has one. You don't.

See if Locke can make any sense of it.

If it comes to it Raege can just punch the door down.

Locke begins muttering something about being overworked, but begins translating it.

The code is 1111.

You punch in this code and the store swings open. RAEGE nods approvingly.

*

So far so good. The ADMECH TEMPLE has a cool sterility to it that makes a pleasent change to the mines.

*

Keep an eye out for any Sapp troopers and advance.

A klaxon sounds and a panel gives way.

Apparently the temple's anti mutant automated defence includes psykers. Who knew?

Man, it's a long way down.

*

Cling onto Raege.

NO! bury our face in Raege's tits. We're going to die anyways.

You flail in the darkness as you plummet, the commissars hand finds your and pulls you towards her. You feel her shoulders behind your own as she tells you not to panic, then...

BAM!!!

Huh...

wasn't so bad.

*

The amount of replies this gets compared to shitty writequests makes me sad.

I think Quests get the response they deserve. I like the little smart, clear thinking group we got here. keeps it tight.

*

You roll of a soft surface, revealed to be the Commissar. You are utterly unhurt.

The commissar, who absorbed the impact, though, will require 3 healing checks to regain conciousness. She is breathing, though.

*

You roll of a soft surface, revealed to be the Commissar. You are utterly unhurt.

The commissar, who absorbed the impact, though, will require 3 healing checks to regain conciousness. She is breathing, though.

There are paths to the left and right.
To the left is laboured breathing, and possibly speech. To the right, a chittering sound and what sounds like someone drumming their fingers on the floor.

*

RECOVER THE HAT!

Also give Raege some PEELZ.

Any pills we have, give to the commissar.

PEELZ don't work on damaged bones, sadly. Also, she can't swallow.

Rolled 9 + 5


Okay, let's start this.

Oh shit son, was that a PSYCHIC PHENOMONON ROLL?!

*

RECOVER THE HAT!

Also give Raege some PEELZ.

Any pills we have, give to the commissar.

PEELZ don't work on damaged bones, sadly. Also, she can't swallow.

Rolled 9 + 5


Okay, let's start this.

Oh shit son, was that a PSYCHIC PHENOMONON ROLL?!

>Oh shit son, was that a PSYCHIC PHENOMONON ROLL?!

Fuuuuuuuuck

RECOVER THE HAT!

Also give Raege some PEELZ.

Any pills we have, give to the commissar.

PEELZ don't work on damaged bones, sadly. Also, she can't swallow.

Rolled 9 + 5


Okay, let's start this.

Oh shit son, was that a PSYCHIC PHENOMONON ROLL?!

Rolled 9 + 5


Okay, let's start this.

As a form of good luck within badluck, as you begin to chant in order to HEAL, the PSY INHIBITOR reflexively blasts you.

You have not spent a psy point.

*

We only got two psi at the moment...will peelz suffice for heal check? Rummage through Commissars belongings for delicious chocolate.

You have a respectful and decent rummage through the commissars coat and find SPICY AS HELL GROX JERKY.

Definate psy-restorning quality. But you can't handle it without something to wash it down with. it's just too spicy.

*

Can we disable it with our laspistol?

Yep.

Drag the commisar to the left, hopefully far enough away from the inhibitor that we'll be able to work unmolested.

She's too heavy, and she already has a broken arm and concussion. Best not to move her.

She's all right, just unconscious.
In any case, we can't do anything for her now. This area was meant to be entered by us alone, so maybe we can handle what's coming.

This is true.

*

Remind me again, what's in that flask?

Milk of magnessia.

Alright...second taking a pot shot at the inhibitor with our las pistol, otherwise tell Raege we'll be right back and check out the noises to the left.

We don't have enough psy to heal her, keep it in case we need it for puzzles up ahead.

Try to get in touch with locke via combead?

Last resort, we have those drug injectors right?...I seem to remember one was stim, the other was?

You don't have Lockes commbead. Dunno if he even has one.

One is STIMM, the other is SPOOK

*

Slaught. +50 health, same as our heal, and it's injected. I say we stick it in her.

Slaught will revive a team mate who is at 0% life. It's basically a REGEN. When you have the option of healing instead, using the STIMM could be seen a squandering, but if there is consensus, then we can do this.

Have Toullemond use that ship's scanners and auspex to guide us around.

I don't think the fighter has that sort of scanning tech built in. Someone who had been to the temple before might be able to patch through some data, though.

Then disable it with the laspistol. We need to heal Rage right now.

This is gonna have to be done at some stage, i think yeah.

*

We really should take the opportunity to feel her up. It may not come again.

She's a bit touchy about being felt up.

She's not in a position to complain

These thoughts cross your mind. You give thoughts to the possibility that you're being watched.

In the meantime, this INHIBITOR is toast!

You eat the JERKY and drink down the kinda gross MILK OF MAGNESSIA, which deals with the burn.

You have THREE PSY POINTS

*

Rolled 1, 10, 4 = 15


Time for some HEALING

...That's two heals.

That is indeed two heals!
You feel a sense of releif as her arm goes back to a more normal angle, grazes close and bruises fade. But she still needs a little more.

*

Put her hat back on her head.

The fury of the Emperor shall give us that final heal.

Keeps rolling off again.

at this point we could try pilling her

She almost chokes when you try this.

and failing that, we do have tat STIMM

That would definately be squandering at this point.

*

If we SPOOK ourselves, we get psy right?

if you SPOOK yourself you get a random psychic power for a yet to be determined number of sessions, but no psy points.

*

What did we have in the flask? Is it sufficient to wash down the grox jerky?

Milk of Magnessia, which you have already used to wash down the jerky. that bit is done.

*

Put hat on our head, shout up trap door "LOCKE, GIMME A HAND".
Investigate sounds to our left.

Investigate to the left, but if we shout it might bring the mutants down on us.

Put hat on our head, shout up trap door "LOCKE, GIMME A HAND".
Investigate sounds to our left.

You assure the unconcious commissar that you'll be right back, then move to your left. You find a door and a shambling MUTATED WORKER

*

DROP KICK

Shoot him! Our laspistol's got a bit more kick to it now.

The day we let one of these mooks get in our way....


This, right in the mean bean machine. If that doesn't work sure, guns.

NO, NUT SHOT

COMPROMISE!

*

Tell him that you reject the Many and the whole worm thing is just, like, supper icky, y'know?

Good job.

Now with the drop kick to the nuts?

His pelvic joints weakened, you follow up with a SSSSHADOW KICK ( a move you can only do when its not important, it seems) and finish him off but good!

*

We're trying, asshole.

Sorry, that was meant to be an enthusiastic revelation, not a frustrated demand. I don't make it my business to get mad at you guys.

*

I think that poster was voicing Boone talking to the zombie, not commenting on you CF.

I meant the guy going "KILL ME."
As in, "we're trying to kill you."

Now, time to loot.

Derp. That makes sesne. Sorry.

Before anything else, VICTORY POSE!

Of course!

Take crowbar, loot body, open door.

You loot the body of its crowbar and manage to pry the door open, but bend the (apparently shoddy or corroded) crowbar in the process. The door is openable.

*

the path to the left continues, but it sounds pretty bad... there is a clanking metallic sound and a quiet roar.

*

Yeah check out the room first. Beck's place is sure to have all kinds of interesting stuff...

OPEN DOOR and READY CROWBAR.

We Freeman now.

This seems to be WILBUR BECK;s old office.
There is a COGITATOR to the left, a DESK with a MEMOIR and a BAG of ??? on it to the right.
Ahead of you is a PORTRAIT

*

Eat the contents of the bag. It looks sealed, can't hurt.

Lets check what it is first.

Its an opened bag of millitary grade giant marshmallows. They've been here a while and are kinda stale-ish and weird, but'd be fine if toasted.

investigate portrait

It's big and kinda creepy.

Read, loot, then cogitate.

The MEMOIR reads:

"Seems a shame to think I must leave this humble office and lab after all the good work I have done here. But alas, I have outgrown it. let it be sealed for protesterity, that future generations will see where my early work was done. It is locked away now, my note burned, my cogitator locked, and what information there is left, remains within my own head.'

*

You smack the portrait with the crowbar, tearing away a segment, you keep tearing at it, but there's only one thing written there.

You take a look behind the painting, and see only wall.


It has dawned on me a few times now that Ragged Edges smacks of Hellsing.

Stroppy woman that acts like a dude with two things in her command? One is all smiles and overpowered body morphing bs, the other is all daw and tits, and wears yellow...and has similar hair. Hoo boy.

*

But we don't have a cannon.
Check the cogiator, then the desk.

The COGITATOR proves uncooperative.

Requesting Raege, Boone, and Cuddles as Integra, Seras, and Alucard.

Seems a little redundant, In Boones case the uniform's practically the same. Mite b cool though. I do like drawing those three.

*

>password

BRILLIANT. NOBODY WOULD ASSUME THEY WERE SO STUPID AS TO HAVE "PASSWORD" AS THE PASSWORD!

The password does indeed seem to be password.
You're in!

The cogitator will allow you to get basic information on any of the three main villains, and possibly their subjects. It's some kind of database.

It is not plot relevent and will not help you out of this level, but I thought it might be nice for you.

*

Get ALL THE INFORMATION.

Or at least see what kind of ice cream is their favorite so when we defeat them, we can eat a big bucket of it in front of them and not let them have any.

CRUITHNE SAPP:
Only child. Left facility by parents. Deal with xenos mostly dark eldar. Good pilot. Wears boosted custom armor that enhances strength.
Thinks ice cream is only for fatties.
Unlimited money resources.

WILBUR BECK:
Genius Heretek. Developed the serums and surgeries required to make the super soldier control serums and that would allow them to be controlled (after fashion) by Sapp. Constantly upgrading himself with xenos tech. No moral limitations. very strong. partially grafted with living metal. Liked pistaccio back when he ate.

WALDRIP GESTALT:
Beta level psyker. Primary subject of spokanes experimental surgery. Grafted and binded with both heterical asarte organs and dna as well as that of tyrannid xoanthrope, and genestealer magos. Horribly mutated. Controls all the mutated super soldiers for Sapp. Can not be swayed in his loyalty. Wears a specially designed xeno tech armored suit that contains his twisted, bloated, multilimbed form to human proprtions. Uses some sort of archeotech, i guess? Refuses to like icecream because Sapp doesn't.

*

Well, we knew all that already.

Anything new?

i thought at least the Waldrip stuff was new, There you go.

What else you wanna know?

*

Sapp hates Icecream?

That bitch.

Ok, show us the info on the test subjects. Let's see if they or Beck have any flaws that can be exploited

Th test subjects have exhibited a range of abilities. Not the least of which is super strength, durability, acid spit, claws and the ability to heal and indeed grow bigger and better if they consume their own kind.

There is an even chance that if WALDIP dies, the psychic backlash as they are all suddenly no longer being controlled by him could kill anyone who is infected in one fell swoop.

WALDIP is not very strong physically. the trick is getting near him.

SAPP's weakness is her hubris

BECK has no weaknesses until his back up computer is shut down. Until then, he can heal indefinately, and seems to be getting bigger.

Waldrip is the guy who took one of our coins, right? So if he removes his suit, he becomes a grotesque Spawn?

Likely.

*

Have we been paying attention to the noise outside that we heard earlier? And do those marshmallows restore psy?

The sound has stayed where it was. The marhmallows will restore 1 psy or 3 if toasted
(a laspistol wont work)

We should probably head back and check on the Commissar. Should probably check to make sure she doesn't have any cracked ribs. Yes, I am aware we healed her wounds with brain magic, and yes, I am suggesting checking her ribs as an excuse to feel her up.

As the thought crosses your mind, another voice enters your head.
"I'm noOOot--t-t saying I ap-approve, Speck...but BUT buut if it means you cAn H-H-heal her..."

*

The noise is probably Beck, who we dropped down a pit way back when. He's stuck, and drumming his fingers in boredom.

That was back in the mining facility. He's miles from here. Miles.

*

How many have we got?

Three. but in the state they're in, all three equate to 1 psy point.

*

So if all three are toasted, they will provide 9 Psy Points?

If toasted, all three will makes 3 psy points.
untoasted they are worth 1/3 a point each.

Toasted they are worth 1 each.

Marshmallow maths.

*

For now, I'd say go outside and to the right.

One suggestion, but a productive one, you move to the RIGHT, past the commissar.

Here there is a HUNGRY MILLASAUR here,
a BURNING BIN and a SKEWER

*

How convenient.

Are Millasaurs dangerous? What do they eat?

You.

*

The millasaur isn't as slow as the zombie.
I'm rolling initiative.

You may wanna do the same.

Rolled 13

The millasaur isn't as slow as the zombie.
I'm rolling initiative.

You may wanna do the same.

try this again...

*

Rolled 15

Rolled 20



GO BOONE GO!

CRITICAL INTIATIVE!!!
You get two turns of COMBAT!!

*

Rolled 18

How many shots do we have left? If we have less than two, I say stab it with the skewer.

feels like 2

*

Ours is a holdout piece of crap. It started with ten.
Now blast it.

Shoot it with the laspistol.

A single shot from your overcharged LASPISTOL is too much for one millasaur for sure.

You check the side of your gun, and sure enough only one shot remains. You bite your lip anxiously.

There is a VOX ringing ahead of you.

*

Well crap, answer the vox.

Take the call.

And remember to stick our power pack in the fire.

You walk 2 screen to the right, walking past a door (that is jammed anyways) and answer the VOX.

There is a familiar, weak sounding voice on the other line.

"have you been giving any more thought to no longer hiding behind your comissar crush and facing me one on one?"

*

We also need to glance inside the bin. If we are going to toast marshmellows on a fire we should make the the fire isn't giving off inedible fumes.

Assuming it's clear. Take commlink while toasting. Sooner some toasted marshmellows turn into PP the sooner Raege is up.

Answer the vox while we roast the marshmallows.

Take the call.

And remember to stick our power pack in the fire.

Remember a powerpack can be recharged by placing it in a fire. And there's a fire close by...

To keep things neat, we can say you also set up the marshmallows and your las cartridge in the fire before you left. The fire is just paper, so it's safe. they'll be ready when you return.

*

"Sir, I think you have the wrong number. Try dialing 555-SomeoneWhoGivesAFuckYouLimpwristedPieceOfPussywhippedGarbage"

"Ooh. Quite a temper you've got. Did I hit a neeeeerve?"

What's dripping into the bucket?

Water

"Waldrip if I didn't know any better, I'd say you were starting to have feelings for me, obsess much?"

"A man with his eyes on gold cares not for tinfoil."

Whose voice is that?

Unmistakeably WALDRIP

*

"Fine, you want a fight? Okay, let's go. School house. One hour. Be there."

We won't show up and he'll stand around feeling awkward.

"You don't set terms, grease-stain! I could kill you NOW if I wanted to! All i want from you is your willingness to face me. It needs to be you and it needs to be me. Then...then she'll see!"

*

"All she'll ever see is a weak, bloated monstrosity in a cheap suit."

There is an angry shudder on the other end of the line, when he begins to speak again it is with quiet, shaking anger. He is obviouslly crying.


He hangs up.

*

I got more in me tonight. Is it okay to keep going? Seems greedy.

*

Your COMMBEAD begins to ring

*

Answer.

THROW THE COMBEAD ON THE GROUND. YOU DO WHAT YOU WANT!

Let's do this. Take the call.

Nice to hear a familiar voice. If a stern one.

*

...oh crap.

What the deuce

The news chills you a little.

*

Shit's going down. Run to the fire, scoff those Marshmallows and retrieve the Laspistol powerpack. We're gonna need it.

oh shit. hey, who is Torokvei, again?

also GET TO CONNIE NAO.

...That son of a bitch.

Insult our weight. Steal our coins. Shove us into the mindscape. Those were all forgivable with death.

Hurting Nel? That's three different categories of OVER THE FUCKING LINE.

Kick the wall in frustration and begin plotting elaborate ways to reduce Waldrip to his component atoms.

You run back to the MARHMALLOWS and retrieve your mallows. You chomp them down and get 3PSY points. you recover your LAS CARTRIDGE that now has 6 shots in it.

On to the commissar!
can i get a heal check?

*

Rolled 9 + 5


"Let me go! I must heal the wounded!"
The radio said, "No, Boone. Nel is the wounded."
And then Boone was a Greater Daemon of Khorne.

well....this guy did the right roll..

better roll for phenomina, chum!

heals gonna work, though

*

We got an itch.

Your shoulders itch a little, but the sight of the Commissar returning to her feet and thanking you makes you break even with PSY points.

You still have three.

*

"I heard something back in the other room. Now that you're here, I think we can face it."

"To the right or left?" she asks flexing her fingers and rolling her shoulders approvingly at her mended bones.

*

I really think we should get done whatever we need to still do as quickly as possible and get out of Dodge before something bad happens again.

GM Talk:
Nothing else bad is going to happen. WALDRIP just attacked NEL because you managed to hit him in a sore spot.

If you exit this level you still have the UPPER admech to go through next time before getting back to the OVERWORLD.

*

I thought the path ended after the vox.

it does, but between the vox and the bin there was another door.

The disconcerting noises are coming from the left.

Yep.

*

Will going to the upper levels mean a new episode, or do you already have that part mapped?

To the left is the exit to the UPPER TEMPLE, this will end this episode.

To the right is another door with a riddle and potential lewt.

I guess you could come back for it, though, I mean if nothing else happens.

*

Let's check out the other door, then, unless the noises are getting louder, in which case it can wait.

Well, what are we waiting for? Get that door open.

The second room marked "PROCESSING" is jammed, but fortunately the commissar is able to force the door open.

It's some sort of surgical prep room.

There is an operating table with 3 peoples belongings on them. And a secure as hell colour coded button safe.

it's bad place this room. People have died here. The wrong way.

*

Loot everything again, then check the safe.

Examine STUFF and SAFE.

What's with the teddy?

examine the note and the ticket-thing.

can we keep him?
>no, it's chaos.

All three PERSONAL EFFECTS are labled.

1. Seems to be a BUSINESS CARD for a DIVINER, it reads "I know and I see all, I've got your number
right here in my Tarot Cards
I've got my Crystal Ball, I see the future
ask me anything you want"

2. Is a LETTER, I guess a final message to a loved one that reads "Elizabeth, this is it. I"m joing you up in heaven darling. Here it comes."

3. Is a CUDDLY WHITE TIGER that when squeezed, rather perplexingly extoles the virtues of antioxident recaff in an authorative deep voice.

*

This has the Voxman's fingerprints all over it.
Sing:
I've got the magic to see what's inside of
you're Lover's heart
I know who you want to be cause
I see it in your number chart.

Nothing happens. Nice voice, though.

No, Commissar. I got a little shocked while trying to heal you, but it's nothing.

She nods.
"Just be sure to take care of yourself."

*

Well, who here's played Bust a Groove?

Pinky's song. Well spotted.

*

So just press the pink button?

Man, Trydusians are terrible at passwords.

That's a bingo, the SAFE dings once.

Let me guess, the middle one is red?

Yep

white tiger...tea? Made from blueberries, strong antioxidants. Last button is blue?

That's not the hint, I had in mind but it's right!
You recieve:

VEHICLE KEYS WITH A DOOR GARAGE BUTTON

SPARE PLASMA FLASK

RED DOT SITE

LALL THE THENEZZ AUGER SPARE PARTS YOU CAN CARRY

*

I think there's just one left. Kas Grin, if my guess is correct. Here's hoping his current personality is a guy with spare mechanical arms.

Yeah I think there was one choice left, but we mashed all the buttons last time around. Saved our spare part to patch up Locke instead, now we can have our cake and eat it.

If thats all thats left downstairs head up to the main temple? Hand over PLASMA to Raege, red dot our las pistol for even deadlier nutshots? When we find someone that can tech use it for us.

The RED DOT SIGHT fits oto RAEGES AUTOPISTOL meaning she will no longer miss.
She also ACCEPTS the PLASMA FLASK allowing her to switch her plasma pistol to high yield.

I think there's just one left. Kas Grin, if my guess is correct. Here's hoping his current personality is a guy with spare mechanical arms.

There are two left to teleport in. Green and Black

RAEGE, Insensed by your minor injuries and recent events, takes a run up all the way to the left and instantly DECAPIPUNCHES the mutated techpriest waiting there.

Time to go up.

*

Sorry comp crashed.

Rolled 3


We already sent in black, right? Toullemonde?
Roll to avoid fangirling.

Toullemonde was a result of all 4 buttons being pushed. there is still black and green.

You manage to avoid fangirling.

In more seriousness is there anything else we can do for Nel? It was kind of our fault she got hurt...at least, we're the one that provoked Waldrip into attacking her.

The best thing we can do for her right now is get back at the sumbitch what done it to her and the best way we can do that is figure out how to teleport a meltabomb into his colon.

Nel will be fine. She will go through the rest of the game with 1 arm, but that'll work out. She may be hesitant to get back out there, but as a GM, there's nothing else you NEED her for. best just keep her safe.

You and Raege enter the lift as it slowly trundles up. Now is a good time to ask Raege questions or tell her anything.


Brilliant work today guys.

*

"Whats the inquisition going to do with any survivors of this incident?"

" We will process the survivors and soldiers, and retake this facility for the Imperium, as its original owners intended."

Ask about the birds and the bees to lighten the mood (yes let's go with that)

"I understand the concept. Not the appeal."

"Can we keep Nel? And that sniper lady, and Locke's sister, and everyone else?" (names elude me, but basically every party member who we first met on this planet)

"That's not my decision, but if you feel they have merit, and no other unit will claim them, i will vouche for them and your support of them."

Serious face time, because we are serious as fuck.
"Minhelm called me while you were unconscious. Waldrip - Sapp's pet psyker, I mean - tried to kill someone we escorted out of the facility. She was a good friend, and incredibly strong-willed, and he ripped her arm off. Apparently, he loves Sapp, and the only way he thinks he can prove that is by killing me."

"Will... will you not love - I mean, respect me, if I can't kill him alone? Do you want to be helping me, always?"

"Another deluded fool, serving a false idol. it matters not who or how he is destroyed. Only that he is. Respect has nothing to do with it."