General Rulings

Deck Construction Central & Subsidiary Data Forts Ice & Icebreakers Tracing Taking Actions and Playing Cards Stealth and Noise Card Effects Trashing Cards Archives/Trash Dealing & Taking Damage Discarding Viruses & Forgoing Actions Cumulative Effects Gaining Actions Paying Costs Accessing Cards Advancing Cards & Scoring Agenda Installing Programs Prevention Effects Making Runs and Jacking Out Voluntary Effects Public Knowledge