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Okay, here goes nothing.

I'll try not to railroad. Sometimes you'll feel like I am, I guess with the character's limits and all, but I will do my damndest to avoid this.

Be observant, consider that there are multiple solutions to the problems and stay sharp.

Or don't. It's up to you. Have fun!

Psychic powers are done using the DH system. 1d10 + 3 in this instance.






Okay, what do?


Look at Door

This door is locked, and far too heavy to budge. It has a an electronic lock. You don't know the pin, yet.

What psychic powers do we have? What can we use reliably?

That keypad looks kinda shiny lets go examine it.

You have Heal, Telepathy (used to read minds for this game) and Spectoral Hands (move objects with mind)