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Man, have I been busy. Haven't we all, this time of year though?
Short episode, and late, but lets get this train wreck, a-rollin'.
Sorry if post are slow. Computer's being a dick. Please don't panic if it seems like a bit long between posts.
If you need to catch up:
//suptg.thisisnotatrueending.com/archive.html?tags=Boone%20Quest
//mozai.com/quests/BooneQuest/
I got your archives right here.
Only two people cared much about changing the party last time, so it's stayed the same for now.
That's not a bad thing. Remember that just because you can trade party members, you don't have to.
And here's a status menu, just cause that's handy.
and my standard reminder because I haven't made a Boonequest suptg page yet.
SPECTRAL HANDS: Anything Boone can see, that she could move with her hands, she can move with her mind. Pretty basic stuff. Range is about 30 metres. May be sustained with successful PSYCHIC tests without spending another PSY POINT, unless you fail. Then the object drops (say for example you were using SPECTRAL HANDS to move a dangerous substance for more than one screen. Threshold 10.
TELEPATHY: Allows you to read the surface thoughts of a character. They are generally not aware of this. Threshold 10
HEAL: You close the surface wounds of a character of your choice. Heals 20% of their maximum health per casting. Less effective on the heavily mechanized Threshold 7
FLASHBANG: A support skill. If Boone uses FLASHBANG during a battle then her team members get a free attack in addition to the round that just played. Theoretically, as long as Boone keeps casting FLASHBANG, opponents will never get a chance to hit back. Threshold 6
To do psychic rolls: 1d10+5
8's or 9's mean pheomena, due to the psy-hood's upgrade also weakening the veil slightly.
However, rolling an 8 will never escalate to perils.
This session is a good one for questions, as its kinda low content.
We were on our way back to the diner, having an idea of what buttons to hit to try to solve that jukevox puzzle. Hopefully to get the Krieger on the team so we can have a viable way forward.
My question is are there any other unexplored areas on the map?
You haven't been to the ADMECH TEMPLE either.
But I haven't drawn that, so you'll have to concider it for next time.
TOULLEMONDE is here.