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*

OOOOOH SHit!
It's been too long! But we're easing back into things. Brush up, ask questions and think straight.

*

Now, there's gonna be like, 3 cut scenes in this and that, I admit is not exactly immerssive fun, but I can only assure you that they were all created based on how you guys have played.

Ever decision you make is important, theses days and you have been making the right ones...basically.

I think this is the last session that'll be this way, should be pretty much pure Boone from here.

This is some endgame shit.

*

Now, who remembers where we were at? Utterly understandable if it's nobody, but well part of the reason for this slow, possibly unfulfilling quest is to answer the sort of shit that people could quite legitimately forget.

First of all, you have just teleported in, and chosen as your new team member, Kaz Grin.

*

Kaz Info dump:
KAZ GRIN

Kaz, utterly petrified that he is too generic a soldier and likely to die if he is not interesting enough, is forever adopting new personalities that he utterly immerses himself in. Presently, he believes himself to be a bare-bones, procure on site stealth operative with variable eyes missing.

He is unarmored and quite low on health, but well stocked on items and has the unique powers of stealth and convenience. He may have been handier earlier in the game, but who knows?

ARMS:
A stub automatic and a combat knife, that he rather inexpertly wield at the same time.

Items: 2 Frag Grenades, 1 Krak grenade, Some softcore techpriest porn, A cheroot, A canteen full of water, Some HP pills, A packet of KILOJOULE BUDDY meal blocks, A lump of maliable blast gel shaped like a butterfly and a lighter that conceals a detonator.

POWERS:

STEALTH: After rolling a random encounter, the players (first in) roll an additional d20, on a 10 or more, Kaz will lead the party on a stealthier path to avoid combat entirely.

During combat, the players can choose to roll a d4 for Kaz, on a 4 he will sneak behind an opponant and backstab them, if this action is chosen, but anything but a 4 is rolled, Kaz will simply shoot at them.

*

An enormous tremor runs through the whole mining facility!
It feels as though the whole room got wrenched upwards about a foot.

*

BOONE: Boone is small and not very strong, but has decent aim with her admittedly pretty lousy weapon. She also has access to PSYCHIC POWERS. These are done by beating or matching a power's threshold with a 1d10+Willpower roll, using the Dark Heresy System, which is 5 in this case.

SPECTRAL HANDS: Anything Boone can see, that she could move with her hands, she can move with her mind. Pretty basic stuff. Range is about 30 metres. May be sustained with successful PSYCHIC tests without spending another PSY POINT, unless you fail. Then the object drops (say for example you were using SPECTRAL HANDS to move a dangerous substance for more than one screen. Threshold 10.
TELEPATHY: Allows you to read the surface thoughts of a character. They are generally not aware of this. Threshold 10

HEAL: You close the surface wounds of a character of your choice. Heals 20% of their maximum health per casting. Less effective on the heavily mechanized Threshold 7

FLASHBANG: A support skill. If Boone uses FLASHBANG during a battle then her team members get a free attack in addition to the round that just played. Theoretically, as long as Boone keeps casting FLASHBANG, opponents will never get a chance to hit back. Threshold 6

Boone recovers PSY POINTS by relaxing and enjoying the good things in life. Rare, sweet, food or warming experiences. Things that remind her of her old life.
*********
***********
INVENTORY
Boone: Archeotech Necklace, Condom, Dataslate, Commissar Jellfish Card, Commissar Fuklaw Card, Commissar Kraauv Card, Commissar Von Remus Card, A Towel, Hipflask full of Milk of Magnessia, Compact Laspistol, peelz (5d10 hp, dosed as you like), beer can full of alkaline goo.

*

Raeges info

*

Didn't we get a boost to our psyker rolls due to a piece of equipment we found?

You did! Your roll used to be 1d10+3.
You come a long way, baby.

*

As it's close, you run to the MEDBAY to find LEOKADIA pacing anxiously.

MINHELM puts through a commcall to the crash site. According to MYERS, they felt the rumble from there, but are all fine.

*

Didn't we gain Raege's respect while riding the elevatus and get some measure of control over her actions for a reward?

Actually, I believe you did!
Sure, lets go with that! But now you know what her powers are, at least.

*

No ones hurt?! Thank goodness! Wait a min- He's repairing himself with the FACILITY?! How much time do we have?

LEOKADIA shakes her head. "Minutes."

Welp, I don't know enough about the situation at the moment to offer any useful information. I'll wait for a more immediate concern.

Fortunately, one of MINHELMS out of combat abilities is tactical suggestions.

GUESS WE'D BETTER GO FIND THAT LAST CODE THEN.

Does Leokadia have any idea where it could be? Upper levels most likely?

yeah, asking Leo seems to be the best option, if not then ask anyone else who may possibly have the info on hand.

"We've cased this place, Alice. The CARD must be elsewhere."

*

Get those things to the Temple and then look places we haven't already.

Agree, let's do this.

I think it's safe to say that if Minhelm suggested the admech temple then the admech temple is obviously where to go.

As you are opting to head to the temple (where there is another, less underground phone you can call VOXMAN on) you will need to random roll combat, keeping in mind Kaz can avoid it with the right rolls. If that is what you wish to do.

You're right...but we also need to get that card ASAP, we'd be lucky to make it out of the facility before he gets up at this rate!!

Someone needs to put a codec call to all of our friends, I don't think we've explicitly asked everyone if they've seen a commissar collectable card...WAIT, PHONE GUY!!

We should go ask phone guy for a hint as to the card's location, then we should get everyone out of this facility ASAP!

Also I suggest that we call the tank crew to come park outside the facility and back us up.

You assigned the TANK CREW to help with shooting down enemy aircraft, so they can't help you with SPOKANE. But you did this to give CUDDLES and NADA a break, so that's probably a good thing.

NO one at the SHUTTLE CRASH SITE has seen A CCC

*

Cripe, forgot we did that. Well then, looks like we'll need to see if we can find any other sources of heavy artillery.

We should still also evac our friends from the facility, even if we need to escort them back to the crash site ourselves before we head to admech. Since time is of the essence it may make more sense to keep kas for now so that we have a chance of skipping time wasting combat.

Well getting that substance to the Admech is our highest priority. I think that if we really don't have time to dits around we should call the tank crew to back us up at the facility entrence and take the people from the med bay with us out of here, send them to the crash site with the tank and go to the temple. We can cross the giant robot monster bridge when we come to it. The facility is no longer safe.

You suggest evacuating the facility. LEOKADIA bites her lip and turns away.

"SPOKANE will return either way...if we don't shut down his back up computer he'll be giant and still able to self repair. It would doom this whole operation."

MINHELM clicks her tongue approvingly.

*

If we keep Kas then we have the chance of avoiding combat, but it is still possible. Could be anything from idiots to Waldrip himself deciding he wants to flex his brain muscles at us

WALDRIP is officially spooked after RAEGE shot him. He's hiding. Waiting. Rolling up his brain sleeves. You have no chance of encountering SOLDIERS (all dead) PLANES (Getting tanked/Cuddlesed/Nada\d) or Waldrip on random encounters.

*

"Okay Leo...be careful"

"C16....keep her safe"

Allright then, now there's even more immidiate danger, more on the line...LETS MOVE OUT!

Is she going to be okay staying behind?

Seconded

Is she going to be okay staying behind?

LEOKADIA flashes you a fond smile as she turns back to you. "After what we've been through together, Alice...I can give you my word. I'll be fine. That's a promise."

You tell C-16 to keep LEO safe. She does not seem to understand you. She brandishes her lance to show that she's combat ready though.

Gentlemen, if you are heading into combat, it's time to make some encounter and stealth rolls.

*

what's the roll for encounters, boss?

I may have forgotten. >.>

Roll a d20 for the encounter, then another for stealth.

*

Rolled 6


Rollan for encounters. Someone else can roll for stealth

You encounter 2 STAGE THREE sapp soldiers.

Rolled 1


allright then, lets make this happen

You DO NOT sneak past them.

I'm gonna roll initiative, first in does the same. Its another 1d20, no modifiers.

*

Rolled 6


Rollan for encounters. Someone else can roll for stealth

You encounter 2 STAGE THREE sapp soldiers.

Rolled 1


allright then, lets make this happen

You DO NOT sneak past them.

I'm gonna roll initiative, first in does the same. Its another 1d20, no modifiers.

Wait. Hold up. The stealth roll was made wrong.
and the roll after it was a pass.

You have skipped this encounter!

Again. Roll one for encounter, one for stealth.

*

Rolled 2

Rolled 18


Trying that again

ookay wow! This session just got way shorter.

Despite your apprehension about him, KAZ GRIN successfull leeds you down a stealthy route allowing you to avoid random encounters.

Thumbs up, KAZ.

*

You arrive safely at the ADMECH TEMPLE.
The iconography seems to startle KAZ, but he rolls with it.

SAL-9000 is still there, singing to himself as usual. He perks up when he notices you.

Any luck with those ALKALINES?

*

yeah actually! Here, we've got a.....beercan full of them

Present the can with some slight amusement at the vessel.
Don't ask...

yeah actually! Here, we've got a.....beercan full of them

SAL pours the contents of the BEER CAN into the machine, and nods approvingly.

"If you can get me one more base, we'll be able to brew a CURE in this thing."

*

Aw fuck, do we have anymore milk of magnesia or had that already been used for this purpose?

You've still got it.

*

then hand that over as soon as the light bulb pops up over Boone's head.

Will that do?

We should probably use it then.

It ought to, active ingredient is socium carbonate which is a base.

SAL nods, empties the MILK OF MAGNESSIA into the machine. The machine makes a noise like house keys being pulled down piano wire and then thuds. SAL empties the CURE into the HIPFLASK.

YOU HAVE THE CURE!!

SAL reaches into one of his pouches.

*

SAL gives you A COMMISSAR COLLECTOR CARD.

Good thing too! The shaking is becoming more frequent.

*

Is there a Commissar Dan card somewhere for us to find?

thats the whole set, I'm afraid.

And here's the back....which number do you need?

*

There is a frantic call on your COMMBEAD

LEO says there's no time, if you just read out all the stats, she can remember them and enter them.

You hug SAL in thanks.

*

well then, TO THE WATER SUPPLY!!

do we know where that is?

and we should call Leo first

the WATER SUPPLY is inside the FORTRESS over a WALL with defences. You need to figure out how to get there, first.

*

CUTSCNE:

Remember your decision from last time?

[ ] Soldier
[X] Tech adept

*

RUMBLE

*
*

RUMBLE

*

CRACK

*

Th foundations give way

*

End Cutscene.

Where were we?

*

Recovering from your vision, you hear Raege speaking to you in a more reassuring tone than usual. She's still being all business.

Wanna venture back outside?

*

We were going to the mining facility

We were going there RIGHT NOW.

this. Try to contact Leo over comms while we book it back over there.

Static.

turn that rage into something productive. She's probbably gone...

BUT WILL BOONE REALLY ACCEPT THAT!?!

I say we get everyone EVERYONE and go back to that facility GUNS BLAZING to dig her back out!

And if we can't save her, we will tear that giant, heretical, son of a bitch that did that to her apart on a subatomic level!

We were going to the mining facility

We were going there RIGHT NOW.

Vengeance. We must strike down that heretech once and for all.

With determination, you all charge back out of the ADMECH TEMPLE to see something truely horrifying, SPOKANE, now titan-sized, tears through the roof of the MINING FACILITY reducing what is left of it to twisted metal.

SPOKANE is now ACTIVE when travelling, roll a D20. Instead of random encounters, on a 10 or less, SPOKANE has spotted you and will fire a GAUSS STORM at you.

We've got orbital support, right?

Call in the thunder, it's a target that's hard to miss.

You HAD orbital support when TOULLEMONDE was aboard his ship, but you teleported him off it.

Although, now that you mention it...

*

CUT SCENE (sorry)

An IMPERIAL SHUTTLE DECENDS!

*

your other choice from the last session

[ ] One big hit
[X] Lots of little hits

*
*
*

YYYeeeeah! HELLGUNS bitch!

CUTSCENE OVER

SPOKANE is distracted and being RAPIDLY DESTROYED by KASRKINS! He can no longer see you.

*

So wait, I still want to know where that big ass drill is in relation to where Leokadia was buried.

It is beneath her. Keep in mind Leokadia wasn't merely inside the facility when she was crushed, she was effectively 3 stories beneath the surface.

QUICK! we use everything we have to lure him into the direction of the fortress! let his heavy shots tear into the walls for us!

None of your weapons are going to distract him much. You would need to get close. VERY close. This might be a time to think and talk.

*

Can we get in touch with the shuttle, it may not help us in this battle, but we need more boots on the ground ASAP. Especially Dietrich

call the shuttle then. have them direct some fire on Kasrkins. either that, have them pick up TOULLEMONDE have him get back up to the ship and have orbital fire on the big nasty.

You put through a call to the shuttle, and are greeted by Wesk, whose ability to not let flying a shuttle dangerously close to a giant flailing heretic trouble her in anyway, you find oddly assuring.

She apologises for not being able to offer more help, but says the shuttle can evac anyone you want to, or indeed get them back to their ship.

Any characters you wanna keep safe or you're not gonna use again? Now's the time.

*

Nel

NEL and TOULLEMONDE imo.

Yes, these ones should do.

WESK confirms that she will collect NEL and TOULLEMONDE for you.

*

...We're doomed, aren't we?

Well, the Emperor's work still needs to be done. Sneak close and let's blow the legs off that monster using power fists and krak grenades.

You draw your LAS PISTOL and walk in the direction of SPOKANE. A strong hand holds you back.

"If we just run in, we risk just being in the KASRKINS way."

*

Then what do you recommend? I'm not the military one here. Should we try to breach the fortress walls and stick the cure into the water plant?

MINHELM overhears your discussion with Raege, and interjecys her TACTICAL MIND

Don't we have the tank? Shouldn't we be getting our resident tank crew into it?

It's shooting down aircraft.

Good point, I forgot that cuddles called us to the tower. Let's go there!

I think Leokadia might have to wait. On the other hand, a very alive and very alone Cuddles has asked us to go to the tower. I think we should head there.

Wanna go up the tower, next?

*

Spectral hands could go that far?? Kaz's butterfly charge floating in the air...

We've got to use the butterfly charge for maximum class. I support the floating idea.

Okay mentlegens I say we float the bomb, then go see what the lanky one has to say.

Spectral hands could go that far?? Kaz's butterfly charge floating in the air...

You THINK you can float something that far. 3 Successful psy test should do it. Heck, if you go from the TOWER you'll have a chance to restore PSY and try again, even if you fail, on account of the drop off. It gives you a good vantage point too.

You arrive at the tower base

*

Paragon. Don't look up Raege's skirt.

If by good vantage point you mean up Raege's skirt, then you are completely correct. Do the Emperor's work child, let her lead first to 'scout'.

Gonna need a tie breaker.

*

Don't look up the skirt.

Raege wouldn't like that, and Raege is your friend. Sort of. Well, you don't want her angry.

Paragon. Don't look up Raege's skirt.

You keep your wits about you. Nice work Boone.

*

Also, this way she gets to see our skirt.

True, if memory serves we are hypnotic.

good girl! now it the guys behind us are going to enjoy the view. not like we mind to give them a show. they fight hard enough and a little positive motivation don't hurt.

Well, you're wearing opaque tights, so it doesnt mean much to most people. You think you hear Raege comment that you've lost weight, but you can't be sure.

You feel a little uneasy, even though NADA seems to be trying to minimise her effect.
Sorry for the weight, lost a NADA sprite.

*

Let's find out what Cuddles wants quickly but respectfully, and then work on getting that bomb into Spokane's mouth.

Ask her what's up, why she brought us here, then send in the butterfly of antioch.

"Hows the weather up there Cuddles? You wanted to see me?"
"Kaz, get that det gel primed, I'm gonna shove it down that Heretek's mouth."

CUDDLES leans down to 'speak' to you

'I called you up her because I had a plan that required all the psy energy we could muster. But after hearing about your plan...well I think we should try that first. More economical. Less traumatic for you.'

*

i see that Nada likes to photobomb us posters.

see how we can work together with cuddles to fly bombs down Spokane's gullet.

I just hope that Nada's presence doesn't retard our ability to spectral hands.

I take it that Cuddles hasn't taken any ranks in telekine? I mean, as much as I'd like Boone to be the Big Damn Hero, if there's a delta class psycker standing next to her that can deliver the bomb much better, we should probbably let our albino friend do it.

CUDDLES points out she probably could just do it for you, but feels you'll thank her later if she saves a little power. You never know, right?

She leans closer. She has managed to make this one of her games.

*

KAZ throws the BUTTERFLY

You need to beat thresh hold 10 THREE times to guide it to its destination. try to coordinate your rolls, so as to not cast more than you have to and watch out for perils!

The roll is 1d10+5.

GOOD LUCK!

*

Rolled 7 + 5


For the Emprah. It's +5 right? Rollan SPECTRAL HANDS...?

I don't mind counting that.

*

Rolled 7 + 5


For the Emprah. It's +5 right? Rollan SPECTRAL HANDS...?

Rolled 5 + 5

Rolled 1 + 5


rollen!

oops then, that roll was not linked right.

YOU CAN DO IT!

*

It used every psy point...but it looks like you made it.

*

KA-BEEEEEEWM!!!!

*

i hope the dead body isn't going to fall on the tower. or any of our friends.

HE'S DOWN!!

Okay, SOMEONE needs to get in there and start digging Leo out!

SPOKANES body, partially made from living metal, dissolves directly downwardss like a perfectly demolished souffle. He crumbles away into colourless slag.

Everyone congratulates you as you stare in stunned silence.

MINHELM explains that the KASRKINS have successfully retrieve NEL and TOULLEMONDE, and are back on their way to the AVE MARIA.

NEL, at long last is safe.

Many achieves. Have a psy point back.

GM: sorry to rush things a bit. I just got called in to work.

*

boom!

Next time, we saddle up with our final party (probably) and see if we can get into the fortress! Cure the water! Have a showdown?

It'll all be back much sooner (and less cut sceney) than this one!

*
*

The final decision you made last session.

*

[ ] Anger
[X] Hope

*

Whew! Can I say?
THANKYOU for putting up with that!
I was nervous as hell about this session because was such a bridge levell, but you managed to be good and involved all the same.

/tg/ you never cease to amaze me! Just...great work. Thank you.

Now! Have you any interest in party shuffling (not much point at this point, but you're the player, here.)
and...any ideas on getting over the wall?

Blowing out a tower leg and having it fall over the side, while you hold on for dear life, has the advantage that it should form a ramp, so that your team can follow.

Attempting to fly the jet that Toullemonde was piloting over the wall will be slightly more controlled but will result in you being attacked by anti aircraft fire.
It also means you can only take with you, Boone, Raege and one pilot or someone with magnatised feet to cling to the outside as an extra.

You could load yourself into a spare missile warhead-free and fire yourself from the manticore.

Hmmmm.

*

Makes me wonder what would have happened given the other choices.

All sorts of things are changing how the game goes and have been for some time. More to come on that.

Of the choices you made last session it determined whether LEO was going to enter the codes or whether CALLIBAN was going to insist that he take her place.

It determined whether either KASRKINS or MICL were going to be dropped.

And whether whoever enter the code either lived or died and gave you a perminant stat boost because you were full of vengence.

*

>THANKYOU for putting up with that!
>/tg/ you never cease to amaze me! Just...great work. Thank you.
You realise your choice of reaction image doesn't make it sound exactly... sincere?

AH. Yes. Sorry.
I just liked that picture.

*

What's Nada's status as an NPC? If we have to deal with Waldrip, she would be a huge help.

Also, shooting a hole in the wall with the Manticore could be an option.

You can't stand to be around NADA for extended periods.

If we do manage to get past the wall, what are the chances of us being able to open a door/path for the rest of the team to follow in tanks or vehicles? Are there gates we could open, or anti-air we could suppress?

Depends on who you take with you. But yes, one you're inside, shutting things down should be a priority of sorts.

SHooting through the wall with manticore could take a while, and be less dynam,ic, but it could work. If MILLY were to lend you her DETPAK or even attach it to the missile before firing it, it could work, you just wouldn't get the drop on whoevers in there.

*

What if we put the det pack on the top of the tower then knock the tower over, blowing the det pack as it hits the battlements/crenelations?

Then charge up the tower ramp? That could be cool! The folks could follow you up there. Could be full on war. Its basically the same as just blowing the tower, though.

Oh damn, I forgot we have orbital support again. Is there a limit on the lance strikes we have access to? Because that might be another way to destroy the wall (and the AA, while we're at it).

It's imprecise, but it could tear shit up proper.

Lexus, get to working on muh dryads. That's my payment for archives.

what sorta dryads, man?

*

If we have lance strikes available + bombardment from the manticore, could that help draw focus from the shuttle entry method? If we are going in hot we might wanna swap out Kaz for someone with a little more beef in combat. If we can sneak in his stealth powers would be useful.

If we blow the comm tower are we gonnna lose the ability to vox the ship or long distance?

With Kaz on your team you have the option of doing a controlled drop from the tower, and trying to stealth your way over the wall. You risk injury this way, but you got the peelz, and the food for psy point sthis way.

Kaz is also convinced he can pilot the plane, so you have the option of Leo or Kaz as a pilot.

You could LANCE BATTERY as a diversion and STEALTH DROP, but then it would just be you and your small party behind the wall.

Once you're there, thjough you can proabbaly find the way to open the gates.

The commtower only effects enemy comms. Yours are relayed through the AVE MARIA

*

So if we take the shuttle its basically Boone+Raege, and pilot. Possibly LOCKE hanging outside with magnet boots. If we do a stealth drop/comm tower entry we get two npcs + boone and Raege?

Basically:

STEALTH DROP:
Kaz, Raege, Boone , One other
Possible fall damage.
Few Enemies.

TOWER FALL
Raege Boone, 2 others
Suprised Enemies

PLANE
Kaz/Leo, Raege, Boone, Locke/Myers

DESTROY WALL
Raege, Boone, 2 others
Many enemies! Handle it!

LANCE BATTERY
:Raege, Boone, 2 others
fucking chaotic burning battlefield.

*

I wish to avoid this at all possible cost.


Thinking the same thing...maybe we could end up falling into burning/toxic sections of the battlefield?

TOWER FALL imo? Surprised baddies shouldn't be too much and we will probably either open the gates or shut off the anti-air before being overwhelmed.

It sounds like the consensus is firing LANCE BATTERIES at the same time as COLLAPSING THE TOWER over the wall.

Pretty damned badass, anon.

Keeping the same party?

Sorry about all this, but I gotta draw the sprites.

*

Is that you Mr. Culexus?

How have you been?

Good. Just busy.
Got a house. Trying to get more (illustration related) work.