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Whew! Jesus! Sorry I took so long. There was a lot to do.
With this, and in general. But anyways, here's episode 2.
I'll try to make episode 3 take less than a month to make.

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Last episode is here
//suptg.thisisnotatrueending.com/archive/14730253/
for thems that didn't see it.
Otherwise here's a brief brief summary.

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Regardless, last episode you got a new team member! Now, you will be able to control him directly for certain actions, but as a general rule he has less options than Boone, and his actions will largely be interpreted as Boone suggesting things for him to do.
He will not seperate from her to act independantly, as he has (like many guardsmen) strict orders to protect her)

*

Now, Calliban has his own weapon, hit points and item slot. if you want him to use and item in his possession, as general rule, I will figure it out contextually, but for his actions, if in doubt just preface suggestions with a "Dan:" "Calliban" or "D:" or whatever.

He also has special abilities, which, unlike Boones don't need to be rolled for, but are harder to find the means of recharge.

He's a versatile guy, so don't be afraid to ask him to try things besides his skills also.

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Now, play I guess.

Wat do?

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Is the Infected girl still around or has she offed herself?

You mean Nel? No, she's still alive, and seems drawn slightly better, even if her disposition hasn't improved.

*

Calliban most certainly bats for our team, he's in it for the exotic (non-xeno) bitches.

Ask the Warden if he knows a way out of the dump.

Yeah, let's go back to the Warden.

Oh, and don't forget, there's still hidden items we need to get! We didn't clear the last level with 100%!

The 3 of you go to visit Vilmos, who does not even acknowledge your presence. He seems far too facinated by the incinerator. You ask him if he knows a way out, and he sardonically suggests the exit door.

*

Ask if she wants a moustache ride.

That always cheers girls up.

Maybe not her, she's got some rather serious issues at the moment if I remember.

"Yep, he's called Daneel and he's the dapperest thing in this, or any other segmentum."
[D: Use charm on Nel]

Dannel know's from women, and he knows not to put the moves on a woman while still wants to top herself, and instead pulls her into a reassuring, gentlemanly hug.

Carefully examine the room to see what changed when Caliban 'ported in, and ask him where the others are.

Nothing seems to have changed. According to Calliban, the others are likely scattered arond the facility like yourself, and can be brought back via a beacon, but we have more luck just searching for them.

*

turn off incinerator, look inside incinerator for clues.

You switch off the incinerator, and pear inside, there is little if anything to see, as it goes down so far you can't see the bottom. The smell, however has put you off roast pork for a month.

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>Will to live
Did she manage to break even? Add a Boone hug if we didn't already do that last episode.

Nell seem way better. She still semms to have a sickness in her, and is low on confidence, but is no longer actively seeking death. Which is nice!

More like blackened bones. Might be worth a shot though.

>Will to live +70
d'awww :3

The exit was barred or locked wasn't it? Could Caliban's lasgun punch a hole in it?

The exit door is a large metal door, usually, it opens automatically, but the powers been a bit iffy around here.

*

>She still semms to have a sickness in her

What's the worst Boone can heal with her psychic powers and what's the worst that may happen if she fails her roll?

Given that she's out of PSY points, Boone can't so much as heal a papercut, let alone whatever's bugging Nel. This would require actual medical attention, anyway. Heal won't cut it.

*

While you think to yourself, it seems Nel and calliban have struck up polite conversation about why you don't just teleport more allies in.

(GM Note: This is by no means giving you the best or only solution to your predicament, the teleporter over heating after one use was just something I forgot to mention earlier)

*

Anything we can do to get some psy points back? Would chocolate work?

If not, give Nell some chocolate, that helps everything!

I DO know that chocolate makes for the best pick-me-up outside of tea. Maybe a combo?

You chomp down your last 1/3 of delishus chocolate, and sure enough, feel way better.

*

Hand the chunk of machinery in our inventory to Nell, and ask if it will be useful. If not, tear up the incinerator for parts.

Hand over the machine parts we have to Nell, then let's go and find more!

i think there were some items we missed last time to the left; let's go that way.

Look for more machine parts, obviously.

can we fix it? yes we can!

Nel shrugs and accepts the SPARE PART, then she and Calliban follow you as you pat the walls and jangle light fittings, putting two and two together, Nel informs you that the teleporter requires Thenezz-Auger style spare parts, none of the other parts in this part of the facility are powered by them.

She's sorry.

*

>grate on floor
OPEN IT. don't use psy powers.

You lift the grate with relative ease, and can see, not far down at all there is water. It looks and smells totally safe.

>out of chocolate

This is now Chocolate Quest. Ask everyone if they know the way to the cafeteria.

Nel mentions that she saw botha mess and a staff lounge in other parts of the facility before she was brought here.

*

Lets see what we can find down there

SPLOOSH!
That actually feels kinda pleasent!

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Crank the valve!
(Colossal Fagot, I couldn't say this last thread, but a Mean Bean Machine pun achievment? Nice.)

Thumbs up, Fellas! let's do this!

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YEEEEEEEEEEEEEEEEEHAAAAAAAAAAAAAA!!!!

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That's nice and all BUT WE NEED TO GO BACK DOWN AND GET THAT COIN!

Well, that was a lot of fun. And a cursory pat around the room, post soaking has you finding a lucky coin!

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Ask either of them if they recognise it.

Sweet, does it have any kind of psyker signature?

Nel seems to recognize it. It doesn't seem to be anything exceptional. Just a gold plated coin. With an embossed G on it.

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Wait... Genie Coin?

Try rubbing it...

not that we expect anything to happen to it... but still.

You rub the coin for several minutes. To perhaps only your surprise, nothing happens.

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Right. Search for exits.

Search for /secret/ exits.

Hell, there's 2 of you now. Lets pull this thing open! With a one and a two and ....

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AH. A new area. Good work.

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The loungarium wins out through count of votes.
Looks nice.

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Hassle soda machine
Get soda
GET PSY POINTS

Or atleast get caffine.

Rattling the machine, makes it eject a can of LEMON SQUAT, soda, that is caffine free.

Open the microwave to check inside, and check the change slot on the soda machine for any loose Thrones.

Calliban checks the microwave and finds that it is not only empty, but also, doesn't seem to work. You check the change slot and find a second lucky coin, with an "E" on it.

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Ask Nel and Calliban to sit down on the sofa and give them Seb's coat.

On closer inspection, this is, infact a POORLY DRAWN TABLE with a table cloth. Also, Sebs coat, you imagine, is now on fire. Like the rest of him.

Hell yes, we are ON FIRE!

Drink that soda, we needs our energy.

You drink the soda. You feel invigorated, like you would have gain hit points, had you lost any. Delicious!

*

Well, that was a waste of the soda.
Let's open up that mini-fridge, though.

Is that white block with a handle a mini-fridge? If so, STEAL SNACKS.

For the Emperor, of course.

This fridge is somewhat uninspiring. We have 1/2 a bag of AMASC GUMS, a MEDICAL SAMPLE and LOCKS LUNCH (which appears to be spaghetti scalliponi, but cold)

Check under the tablecloth!

FOR EMPRAH'S SAKE, CHECK UNDER THE TABLECLOTH. The room is not secure yet!

On closer inspection, the table is infact a cement cylander, with the cloth glued to it. It's secure.

*

ROAST THE RIPPER!

PURGE THE MONSTROSITY! For serious, though, toss the sample into the incinerator. I really don't want to leave that thing alive behind us.

Put gum in inventory, ask the others if they are feeling peckish. Once we destroy the sample, I'm up for checking out the Chirugeon's room.

Facinating, this sample gives off its own heat source, that and the being inside it seems to be alive, not quite a tyrannid, not quite human, and with horns, you've never quite seen anything like... NEVERMIND! GO LONG, INCINERATOR!! FWOOOOOSH!!!!

On to the chirugiun.

*

You enter the medical bay, the techpriest at t he desk seems engrossed in their reading, and is muttering to themselves. There are two CHIROBOOTHS at the back and an AUTOGUARD hanging from the ceiling.

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Look under the desk.

Other than a set of very long, shapely, robed legs you don't really see anything.

"Umm...I wonder if you have noticed that there's something going on...here...must be a pretty interesting b-book..heh..?"

The techpriest has noticed that much of the power has gone down, yes. She's nearly finished her very interesting book, and will be with you in a moment.

*

Tech Tush in trade for assistance?

Hmm, this medical facility may be able to clear Nel of her condition. Couldn't hurt to ask.

Techpriest is reading HERETICAL TEXT. Offer our clearly superior (and approved by Big E) Tech Tush.

Other than that, wave, say hi, and turn cuteness to stun.

give him the tec tosh magazine, don't even introduce yourself

Ask her to probe Nel for genestealers. That'd be a great help.

>horningu terms

Handing over techsmut, and asking for help at the same time was an inspired choice. Nel brightens up at the prospect of a cure.

Who is in the other chamber?
Also, can the chamber run without power?

Cram Nel into tube, pray to Machine God. Ask the priest if she has any incense that we can use in the future. IT ALWAYS FIXES TECH PROBLEMS.

The Techpriest stands and prepares the booth. She explains that the power is not off, just at a substandard levels, the tubes are vital enough to have been one of the primary sinks for the auxillery power.

She shrugs about the other occupant of the tube "Some big, strong scary woman." I didn't get a good look at her. By boss dealt found her poisoned, and put her in the tube before he disappeared along with a bunch of other higher ranking staff. her treatment is going slowly.

(sorry text)

*

Who is in the other chamber?
Also, can the chamber run without power?

Cram Nel into tube, pray to Machine God. Ask the priest if she has any incense that we can use in the future. IT ALWAYS FIXES TECH PROBLEMS.

The Techpriest stands and prepares the booth. She explains that the power is not off, just at a substandard levels, the tubes are vital enough to have been one of the primary sinks for the auxillery power.

She shrugs about the other occupant of the tube "Some big, strong scary woman." I didn't get a good look at her. By boss dealt found her poisoned, and put her in the tube before he disappeared along with a bunch of other higher ranking staff. her treatment is going slowly.

(sorry text)

Forgot pic!!

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Nel gives you a fond smile as a the booth door closes

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Revere DAT ASS, then ask for info.

Which way did the brass run? Is there a way to speed up the process of healing the strong woman? Would you like to joing our group?

The techpriest, goes back to her desk and shrugs. Sure, she's bored, but she can't just abandon her post.

The brass went up, apparently, just before the power went down.

The woman in the tube can be fixed a little quicker with some sort of caustic sample, added to the machine. It would counteract the poison.

*

So, does the tube indicate what Nel's affliction is? Hoping it isn't a gene stealer, or whatever that thing we found in the freezer was.

Genestealer infection isn't so bad if you get to it before the heavy mutations start cropping up. It's curable.

I don't care how hot dat ass is. If Nel dies or worse...

Seb is gonna have a roommate...

So, does the tube indicate what Nel's affliction is? Hoping it isn't a gene stealer, or whatever that thing we found in the freezer was.

(sorry, aussienet)

*

VICTORY FOR THE RIGHTEOUS. Maybe we should ask her what she needs to repair the bot hanging from the ceiling. I really don't want to leave Nel unprotected while we are gone.

Maybe present our machinery chunk that we've been carrying around? That, or leave Caliban behind on guard duty.

The techpriest explains that the autosentry is not broken, and you hear a voice protests angrily through the wall at her comments.

The machine part? Like the one you gave to Nel? That she took into the booth with her? WHOOOPS.

Calliban will not leave your side. The Commissar would be furious.

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Ask her if she has any weapons on hand. If she doesn't, offer her our laspistol. Honestly, we are much better off having Caliban doing the shooting than us anyway.

Ask if we can help with the power situation, and if not, on to the flowers!

The Techpriest appreciates the laspistol, but assures you she has her own ways of defending herself. neither would do against any form of true attack, so the point remains that she wont go anywhere unless the autosentry works.

She hypothesizes that the main reactor in the basement may indeed have 'Thenezz-Auger' brand parts, but conciders that largely immaterial given that nothing here needs repairing, just a power source.

*

Well, head over to the Plant Room and talk to the guy fixing the generator.

You enter the plantroom. There is a blue-clad techpriest muttering to himself as he fixes an auxillery generator.

*

Say hi, wave, and apply a liberal dose of cuteness. Also, try not to touch anything important/techy looking.

Ask if we can help, then snoop around a bit.

You ask him if you can help, and he grunts and is vaguelly dismissive.

You may not know much about tech, but Calliaban, who has bedded a techpriest or two in his time, recognises the stations in here as an local are auxillery supply, and an automated control system, but for WHAT he is unsure.

*

No Servitors about...hmm.
Bluff time.
Rave about Genestealers on the loose, mention teleporting in security forces if we can get "Thenezz-Auger" parts.
Also, ask about scary woman in the 1st tube.
Maybe a patient log we could check?

He cares not for your bluffs.
This techpriest was called in from another area just before the brass left. He knows nothing of the scary woman.

Ha ha, I was actually thinking the same thing at first blush.

Hey, what can Boone do with her Telepathy again?

Boone's telepathy can read surface thoughts.

*

Probably not. We'd want to bring up a topic we want to know about first to get him thinking about the subject, THEN read his surface thoughts. I can't think of any topic to broach with him that'd we'd need to know so badly.

Spare teleporter parts, maybe.
The other Cogger may noises about him being a moron, so he's probably useless until properly motivated.

Probably not. We'd want to bring up a topic we want to know about first to get him thinking about the subject, THEN read his surface thoughts. I can't think of any topic to broach with him that'd we'd need to know so badly.

He seems to be in a bad mood, and seems thoroughly exhausted. As you get closer, you realise that he's sitting on, is the entrance to the basement.

He says his name is Locke Chernabog

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rolled 10 + 3 = 13


'bout that time again!

WHOA! Nice work!

*

get dan to give him a cigarette

Locke breaths deep from the high quality DEEP STRIKE brand lho stick and his demeanor relaxes conciderably.
He cog signs you and nods.

A-ha.. we need to repair the microwave.. maybe the parts we have will do?

The only part you have you gave to Nel. She still has it.

there will be sex at some point? just a honest question to know if I should hang out or now.

Totally possible, actually. You won't really see anything, but its still a good thing.

capcha : powerful erroing

Good lord.

*

Mention that we found a tupperware in the fridge, labeled LOCKS LUNCH. Ask if it is his, angle to get him to mention reheating it.

Best not to mention about reading it out of his head.
Also, what was it on the first line of his mind-text? Maybe we could have capitalized on that too.

Mention that we found a tupperware in the fridge, labeled LOCKS LUNCH. Ask if it is his, angle to get him to mention reheating it.

Best not to mention about reading it out of his head.
Also, what was it on the first line of his mind-text? Maybe we could have capitalized on that too.

Locke would sorely love to take a break, but will not eat cold pasta. The microwave isn't broken, but has no power.

I want to see Boone smut.

Please?

I don't think Boone's getting luck in this adventure.

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Does that mean we can plug the microwave into something vital? I mean, making sure the power is up is vital, and that requires Locke to do it, and he needs hot pasta, so it's vital.

Locke gestures to the Auxillery Local area power supply station. "That needs to be wired right if we want the microwave online. Try it if you know what you're doing, I suppose. You only get one shot at it, mind"

(mini-game, connect each top port, to its corresponding bottom port, you only get one shot at this. You can do it in paint if you like, or photoshop or whatever.)

Is there any similar panel in the room that we can compare this to?

Nope.
You can always get back to it later, if you like.

*

What could go wrong?

PFFFT!
So much for that!

*

Aw, c'mon.
That was just the one Anon.
WE, the Boone Quest Collective, were still puzzling it out.

Oh, very well, have one more crack at it. You still have much to do in this episode, and between the power outtages here, and riding this threads autosage, I guess a second chance aint too much to ask.

*

Hey hey hey, got to play with the cards given to us. Don't yield to begging.

Capital. Now some'll be disappointed no matter what.

Well, once Nel is out of the tube, maybe we can get her to fix the microwave. The general spare part could power stuff, right? Failing that, jury-rigg a Las powerpack to do the job.

Nel will be in that tube for hours, maybe days. Her proceedure is complex. I don't think Boone or Calliban has the tech skill to wire up ammunition to a microwave and get it to work.
Sorry.

*

see if lock will help in exchange for several smokes

barring that the whole fucking pack , sorry dan

Boone keeps working away at the console. Locke thanks you for the offer, but he's fine. He's just hungry.

*

Argh.
I got postively fuck all
Nothing.

Ok.
Nominating we follow the apparent pattern, go all Inductive Reasoning on this.
Stupid thing is answering either of the remaining gets the sure win, probably. But I'm tapped out.
Thoughts?

I'm going to go on a complete fucking tangent and assume the following:

IIPC is actually roman numeral II + PC.

Big E = Biggie = Biggie Smalls.

2pc=2pac=Tupac

//en.wikipedia.org/wiki/Biggie_%26_Tupac

sorry if I'm wrong.

Go with what we have, and guess the next two.
I suspect CF has much more for us to do, let's get this shit done.

Fuck it! Good guess as any, and an Achieve if we're wrong.
I second.

I agree with this tactic.

Oh, Well DONE, Anon! Well done! The power hums to life and you hear a microwave beep back on in the distance. For the record, the autosentry is still down, but you're making progress.

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Hey, before we jet let's ask the various cog-folks a simple question: where the blazing feth are we?!

in before
>you're here, obviously

Anyway, great quest! Too bad I don't have time to play.

Locke is too busy eating, but the other Techpriest happily tells you where you are.
(Should i start a new thread? Is that really bad manners? I hear people are having trouble finding this one)

new thread, and we're at the lift