From Mon Jun 9 15:15:32 EDT 1997 Article: 99408 of rec.games.board Path: bellglobal.com!news1.bellglobal.com!news-pen-14.sprintlink.net!news-pull.sprintlink.net!news-in-east.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!Sprint!newsfeed.internetmci.com!jump.net!grunt.dejanews.com!not-for-mail Date: Sat, 07 Jun 1997 22:12:05 -0600 From: (R.Hutnik)abjp@maristb.marist.edu Subject: Catan Dummy player rules (was Re: Die Siedler rules for 2 players ?) Newsgroups: rec.games.board Message-ID: <865660871.27499@dejanews.com> Organization: Deja News Usenet Posting Service To: wim_horemans@edc.mentorg.com References: <339542AE.2A99@edc.mentorg.com> X-Article-Creation-Date: Sat Jun 07 05:21:12 1997 GMT X-Originating-IP-Addr: 206.229.41.42 (port114.mhv.net) X-Http-User-Agent: Mozilla/2.0 (compatible; MSIE 3.01; Windows 95) X-Authenticated-Sender: (R.Hutnik)abjp@maristb.marist.edu Lines: 57 Xref: bellglobal.com rec.games.board:99408 In article <339542AE.2A99@edc.mentorg.com>, "Wim Horemans @ EDC x446" wrote: > > Hi, > > We've played Die Siedler boardgame with 2 players a couple of times, but > the game always seems to tip in favor of 1 player very early on in the > game, leaving the opponent without a chance to recover. > > Has anybody found some useful rule modifications to make the boardgame > more attractive for 2 players ? > > Wim > -- > Wim & Chris Horemans-Knops > Boortmeerbeek, Belgium Well, I came up with rules to add a 3rd Dummy player to the game that makes the game almost as good as a regular 3 player game. It can even be used to make a 3 player game better. Here are the rules: Variant to add a "dummy" player to 2-3 player Settlers of Catan: 1. Use unused color for dummy player. 2. Players place their own settlements on the board and draw resources. After this is done, do as follows: a. 2 players: each player places one settlement and one road on the board for the dummy player. b. 3 players: the first 2 players place one settlement on the board, for the dummy player, the third player places 2 roads on the board. Another variant would be to allow each player to place one settlement and one road on the board for the dummy player, giving the dummy player 3 settlements and 3 roads. 3. Play continues as normal. Dummy player does not get a turn, but does produce resources with their settlements or cities, if a player upgrades a settlement. 4. A player who rolls the dice plays for both the dummy player and themself. The player may use the dummy player's resources to build settlements, roads, or cities, for the dummy player. If the player rolls a 7, and the dummy player has too many resources, the player rolling decides which resources the dummy player will get rid of. The dummy player follows the same development rules as regular players, except the dummy player may not get a discovery card. A player may also have the dummy player trade in cards to get a different resource. 5. A player may also trade with the dummy player. The first trade a player makes with the dummy player is a 1:1. The next trade the player makes with the dummy player is 2:1, with the dummy player getting 2 cards and the regular player gets one card. The next trade a player makes, it is 3:1, then it goes to 4:1, 5:1, etc... each trade increasing the number of cards needed to trade with the dummy player by 1. Each player has their own separate trade ratio count that goes up by 1, each time the player makes a trade. This ratio is not effected by trades other players make. In addition, player may trade different resource cards with dummy player during 2:1, 3:1, 4:1, etc... For example, a player may trade one wood and one ore to get one sheep >from the dummy player. 6. Before play begins, players decide if dummy player gets shutdown by robber or if player can, when playing a robber, take a card from the dummy player. -Richard (email: abjp@maristb.marist.edu) -------------------==== Posted via Deja News ====----------------------- http://www.dejanews.com/ Search, Read, Post to Usenet